Malefic Force
Trap Normal

Malefic Force

  • Archetype:
  • Malefic

  • View:
  • 866




Target 1 face-up monster on the field; equip this card to it with the following effects. ● The equipped monster is unaffected by Spell effects. ● Once per turn: You can destroy this card, and if you do, add 1 "Malefic" card from your Deck to your hand. If a card is in the Field Zone: You can banish this card and 1 other "Malefic" card from your GY; destroy all monsters on the field. You can only use each effect of "Malefic Force" once per turn.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: Medium
48± 8/ 100
Power Score
Intrinsic 48
Deck 48

Malefic Force — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 48.4 · Deck: 48 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Searcher/Tutor

Why it scores here

Malefic Force scores on its conversion of Malefic board state into a field-wide sweep and a self-replacing search, not on its frame or stats. Its best lever is the Field Zone effect that destroys all monsters, but that needs a second Malefic banished from the GY, and the combo evidence never tags it as a starter, searched, material, or payoff piece, with an average power index of only 21.7. Its deck-level strength comes from running in all 6 sampled Malefic decks at near-free cost, while the single-archetype restriction and the lack of a board-level payoff keep the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 50 Live in all 6 Malefic decks at 1 to 3 copies, but the only search is conditional on destroying itself, so it is not a reliable opening-hand route (observed, inferred).
Combo & Conversion 40 Appears in all 3 recorded Malefic Trinity combos with power index 13 to 27 and 2 starters each, but no end-board or payoff role is recorded (observed).
Resource Economy 45 The destroy-to-search effect is once per turn and nets card-for-card, and the sweep costs a GY banish, so recorded netCardAdvantage is 0 (verified, observed).
Effect & Interaction 60 The text destroys all monsters on the field, a strong sweep, but it is conditional on the Field Zone clause and a GY banish, and it does not negate (verified, inferred).
Material Utility 10 It is a Trap or Field card with no body, so it cannot serve as material and gains nothing from being negated (verified).
Resilience & Flexibility 50 Destroy-to-search still gives value when it is removed, which helps, but the equip is fragile and the sweep needs a second Malefic in the GY (verified, inferred).
Deck-Building Efficiency 70 Runs at 1 to 3 copies with no garnet or lock and only a single-archetype restriction, so it is cheap to include in Malefic (observed, inferred).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Searcher/Tutor. Intrinsic ≈ 48.4, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Field Zone clause destroys all monsters on the field, a strong sweep when the GY banish is available
  • Destroy-to-search returns one Malefic card to hand, so it keeps some value when removed
  • Equip makes the target immune to Spell effects
  • Present in 6 of 6 sampled Malefic decks at 1 to 3 copies with no garnet

Weaknesses

  • Search requires the card to be destroyed and works once per turn, so it is not a reliable opening-hand route
  • Sweep needs a second Malefic banished from the GY
  • No combo role is tagged, and the average power index of its boards is 21.7
  • Restricted to a single archetype (Malefic)
  • Text refers to a Field Zone while the card type is Trap Card; this needs checking

Best use

Board breaker with search-on-destruction support (inferred). Decks: Malefic. Suggested copies: 2.

Evidence & gaps

  • Verified: Equip, equipped monster immune to Spell effects, once-per-turn destroy-to-search, and field-wide destruction are all in the card text; Archetype is Malefic; 6 of 6 sampled decks run it in main deck at 1 to 3 copies; Legal in TCG and OCG
  • Observed: Appears in 3 of 3 recorded Malefic Trinity combos, each with 2 starters, power index 13 to 27, netCardAdvantage 0; Role fields for these combos are empty, so no starter, searched, material, or payoff share is recorded
  • Inferred: Destroy-to-search is a self-replacing access route, so accessibility is moderate rather than high; The sweep is the main board impact, but its GY-banish cost limits how often it fires
  • Data gaps: Card type is Trap Card, but the text uses Field Zone wording; the zone and frame need checking against the source No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred only from the 6-deck sample Combo role_in_combo is empty, so starter, searched, and payoff shares are not measured











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