Trap
NormalMalefic Force
Archetype:
Malefic
View:
866
Target 1 face-up monster on the field; equip this card to it with the following effects. ● The equipped monster is unaffected by Spell effects. ● Once per turn: You can destroy this card, and if you do, add 1 "Malefic" card from your Deck to your hand. If a card is in the Field Zone: You can banish this card and 1 other "Malefic" card from your GY; destroy all monsters on the field. You can only use each effect of "Malefic Force" once per turn.
Malefic Force — Power Evaluation
Final Score: 48 ± 8 · Confidence: Medium
- Intrinsic: 48.4 · Deck: 48 · Meta: provisional
- Primary role: Board breaker / Going-second · Secondary: Searcher/Tutor
Why it scores here
Malefic Force scores on its conversion of Malefic board state into a field-wide sweep and a self-replacing search, not on its frame or stats. Its best lever is the Field Zone effect that destroys all monsters, but that needs a second Malefic banished from the GY, and the combo evidence never tags it as a starter, searched, material, or payoff piece, with an average power index of only 21.7. Its deck-level strength comes from running in all 6 sampled Malefic decks at near-free cost, while the single-archetype restriction and the lack of a board-level payoff keep the score in the middle band.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Live in all 6 Malefic decks at 1 to 3 copies, but the only search is conditional on destroying itself, so it is not a reliable opening-hand route (observed, inferred). |
| Combo & Conversion | 40 | Appears in all 3 recorded Malefic Trinity combos with power index 13 to 27 and 2 starters each, but no end-board or payoff role is recorded (observed). |
| Resource Economy | 45 | The destroy-to-search effect is once per turn and nets card-for-card, and the sweep costs a GY banish, so recorded netCardAdvantage is 0 (verified, observed). |
| Effect & Interaction | 60 | The text destroys all monsters on the field, a strong sweep, but it is conditional on the Field Zone clause and a GY banish, and it does not negate (verified, inferred). |
| Material Utility | 10 | It is a Trap or Field card with no body, so it cannot serve as material and gains nothing from being negated (verified). |
| Resilience & Flexibility | 50 | Destroy-to-search still gives value when it is removed, which helps, but the equip is fragile and the sweep needs a second Malefic in the GY (verified, inferred). |
| Deck-Building Efficiency | 70 | Runs at 1 to 3 copies with no garnet or lock and only a single-archetype restriction, so it is cheap to include in Malefic (observed, inferred). |
Calculation
Weight profile: 0.7 Board breaker / Going-second + 0.3 Searcher/Tutor. Intrinsic ≈ 48.4, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Field Zone clause destroys all monsters on the field, a strong sweep when the GY banish is available
- Destroy-to-search returns one Malefic card to hand, so it keeps some value when removed
- Equip makes the target immune to Spell effects
- Present in 6 of 6 sampled Malefic decks at 1 to 3 copies with no garnet
Weaknesses
- Search requires the card to be destroyed and works once per turn, so it is not a reliable opening-hand route
- Sweep needs a second Malefic banished from the GY
- No combo role is tagged, and the average power index of its boards is 21.7
- Restricted to a single archetype (Malefic)
- Text refers to a Field Zone while the card type is Trap Card; this needs checking
Best use
Board breaker with search-on-destruction support (inferred). Decks: Malefic. Suggested copies: 2.
Evidence & gaps
- Verified: Equip, equipped monster immune to Spell effects, once-per-turn destroy-to-search, and field-wide destruction are all in the card text; Archetype is Malefic; 6 of 6 sampled decks run it in main deck at 1 to 3 copies; Legal in TCG and OCG
- Observed: Appears in 3 of 3 recorded Malefic Trinity combos, each with 2 starters, power index 13 to 27, netCardAdvantage 0; Role fields for these combos are empty, so no starter, searched, material, or payoff share is recorded
- Inferred: Destroy-to-search is a self-replacing access route, so accessibility is moderate rather than high; The sweep is the main board impact, but its GY-banish cost limits how often it fires
- Data gaps: Card type is Trap Card, but the text uses Field Zone wording; the zone and frame need checking against the source No guides supplied No banlist token; assumed 3 copies (unlimited) No usage statistics (StatisticsCard); inclusion inferred only from the 6-deck sample Combo role_in_combo is empty, so starter, searched, and payoff shares are not measured






